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Free EBooks

We present here some free electronic books that are generously made available by their authors for free of charge.

If you find more e-books related to game development that are available in the public domain, please mail the links to KODE |Academy.

Art of Assembly Language Programming

Programming Language

Art of Assembly Language ProgrammingThe Art of Assembly Language Programming is the World's #1 book on x86 assembly language programming! Thousands upon thousands of programmers have learned assembly language programming using The Art of Assembly Language. You, too, will learn this powerful programming language easier than ever before possible using The Art of Assembly Language Programming (AoA). Download here.

Art of Computer Game Design

Game Design

Chris CrawfordThis text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site. Read...

C Elements of Style

Programming Language

C Element of Style

C Elements of Style was published by M&T books in 1992. An abbreviated copy of the book is presented here.

This book covers only the C language and is a bit out dated. However it still contains a lot of good advice.

Note: The HTML conversion is not perfect. If you want things nicely formatted, get the PDF version. Read...

Data Structures and Algorithms with Object-Oriented Design Patterns in C++

Data Structures and Algorithms

Data Structures and Algorithms with Object-Oriented Design Patterns in C++Learn the latest object-oriented design patterns needed to create sound software designs Author Bruno Preiss presents the fundamentals of data structures and algorithms from a modern, object-oriented perspective. The text promotes object-oriented design using C++ and illustrates the use of the latest object-oriented design patterns. Virtually all the data structures are discussed in the context of a single class hierarchy. This framework clearly shows the relationships between data structures and illustrates how polymorphism and inheritance can be used effectively. Key Features of the Text All data structures are presented using a common framework. This clearly shows the relationship between the data structures and how they are implemented. Object-oriented design patterns are used to demonstrate how a good design fits together and transcends the problem at hand. A single C++ software design is used throughout the text to provide a better understanding of the operation of complicated data structures. Just-in-time presentation of mathematical analysis techniques introduces students to mathematical concepts as needed. Read...

Designing Arcade Computer Game Graphics

Graphics

Designing Arcade Computer Game GraphicsIn 2000, Ari Feldman wrote a book called Designing Arcade Computer Game Graphics. Unfortunately, it was taken out of print (although copies still might exist in the retail channel). Ari Feldman has been so kind to give us the right to distribute the book electronically. In this way all of you can learn about how to create graphics for your games.

Graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, animation, proper color usage, and fonts.

You can download the full book here: Arcade Computer Game Graphics by Ari Feldman (zipped pdf, 4.8 MB)

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