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Introduction
This course teaches a student how Video Game Art assets are created and implemented in a game. They will learn the importance of concept creation as per the requirements of the game and transforming those 2D concept images into 3D models. Students will learn which software and techniques are used with different game engines and how to apply those techniques in the real world. Students will be doing there own project which will consist of video game assets developed from a 2D concept into a fully textured 3D model. This Demo reel will help the student in launching her career in the Video Game Industry as a 3D artist.
Roadmap
Duration : 7 Months
- Learning the Digital Content Creation (DCC) Tool
- Introduction to 3D modeling, texturing and animation
- Game Art Pipeline
- Game Art Creation
- Game modeling and optimization
- Game texturing and optimization
- Rigging and Animation
- Project
- Demo reel
Highlights
- Learning the DCC tools (3D software)
- Introduction to Autodesk 3D Studio Max
- Autodesk 3D Studio Max (Intermediate) - Introduction to modeling / texturing / UV mapping
- Introduction to Autodesk Maya
- Autodesk 3D Studio Max (Intermediate) - Introduction to modeling / texturing / UV mapping
- Introduction to Animation in Autodesk 3D Studio Max / Maya
- Basic concepts of traditional Art.
- Introduction to Adobe Photoshop
- Creating Textures in Adobe Photoshop
- Introduction to Game art asset creation ( Student will learn to appreciate the special needs of Game Art pipeline and how is it different from a VFX Pipeline )
- Game Art Pipeline.
- 3D Modeling for Games and Optimization
- Study of Human Anatomy ( for Figure drawing )
- Developing a concept for Characters and Levels
- Character Modeling techniques and optimization
- Study of Perspective and Proportion.
- Level / Environment Modeling techniques and optimization
- Props / Object modeling and optimization
- Texturing and Optimization.
- UVW Mapping and layout.
- Baking Normal Maps
- Baking Ambient occlusion map.
- Creating Texture on the model.
- Texture / Materials implementation on the model.
- Rigging and Animation
- Principles of Animation
- Fundamentals of rigging
- Foundation in Synthetic Animation
- Principles of Computer Animation
- Character Animation
- Walk cycle
- Looping Animation
- Modifiers and Controllers.
- Ungu Project
- Demo reel
start game 


