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Please review my KhoKho Game UML diagram
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TOPIC: Please review my KhoKho Game UML diagram
#118
Please review my KhoKho Game UML diagram 1 Year, 5 Months ago Karma: 2
Hi All,

Here I created ana UML diagram for KhoKho Game. This is not the final version. I mentioned only the methods which are important. Please review the diagram and let me know your comments.

To get more idea on how a KhoKho game will be played, here I am posting the procedure of the game.

How the game is played

Each team consists of twelve players, but only nine players take the field for a contest. A match consists of two innings. An innings consists of chasing and running turns of 7 minutes each. Eight members of the chasing team sit in their eight squares on the central lane, alternately facing the opposite direction, while the ninth member is an active chaser, and stands at either of the posts, ready to begin the pursuit. Members of the chasing team have to put their opponent out, touching them with their palms, but without committing a foul. All the action in Kho-Kho is provided by the defenders, who try to play out the 7 minutes time, and the chasers who try to dismiss them. A defender can be dismissed in three ways: 1) if he is touched by an active chaser with his palm without committing a foul, 2) if he goes out of the limits on his own, 3) if he enters the limit late.

Defenders enter the limit, in batches of three. After the third and last defender of batch is out, the next batch must enter the limits, before a 'kho' is given by the successful active chaser. Defenders have full freedom of movement on both sides of the central lane, but the active chaser cannot change the direction to which he is committed. He cannot cross the central lane. An active chaser can change position with a seated chaser, by touching him from behind by palm, and uttering the word 'kho' loudly, and simultaneously, chase or attack is build up through a series of 'khos' as the chase continues with a relay of chasers.
At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns. Each side alternates between chasing and defence.



Cheers,
Lokanath Reddy
lreddy
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#122
Re:Please review my KhoKho Game UML diagram 1 Year, 5 Months ago Karma: 5
Hello Loknath!

Excellent work in describing the gamplay mechanics and the initial architectural draft. Keep refining it as its an iterative process.

Also, have a look at : hge.relishgames.com/doc/index.html

Its a very easy to learn 2D graphics library that you will be able to learn in 4 hours. Try to incorporate this into you KhoKho engine and make it in such a way that you are programming to interfaces and not to classes. In other words, wrap the library and use virtual function mechanism to provide for all high level graphics calls.

This way, we can later switch the rendering engine to DirectX and who knows, maybe for the iPhone.

Keep up the good work!
Manuj
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"There is a principle which is a bar against all information, which is a proof against all argument, and which cannot fail to keep a man in everlasting ignorance - that principle is condemnation before investigation." - Herbert Spencer
 
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